![]() ![]() Please stay on topics directly related to MLB The Show the video game, baseball only topics and world events do not belong here. Low effort posts include but are not limited to: title only posts, questions without context and screenshots/video clips not captured by the PlayStation. Low Effort / Staying on Topic Please put some effort in. This is not to restrict you, it’s to protect those who may not know better. If you post a screenshot without any text explaining why, it will be removed for lack of content.Ībide by Terms of Service Discussion of piracy, cheating, boosting, stub selling/purchasing, account selling and anything else against ToS will not be tolerated. Cell phone and low quality images will be removed. Screenshots Please use your console's sharing function for all screenshots and videos. Rants All rants belong in The Dugout (sticky post). Lineup advice All lineup advice questions belong in The Dugout (sticky post). Market discussions All Market discussions and questions belong in The Dugout (sticky post). This is a place for players to come to learn how to play a game we all love and hate. This is first and foremost a community of players, both experienced and newcomers alike. ![]() Personal attacks and hate speech will not be tolerated, don't spoil the fun for others. So go ahead share your Diamond Dynasty triumphs, your Road to the Show career, or tell us how you plan on taking your franchise to the Fall Classic! Read the rules before postingĬonduct/Toxicity Please conduct yourself in a mature and friendly manner. Some are a little bit better with using the Analog, while others it takes awhile.This community is for all who want to share and talk about their experiences with MLB: The Show. This interface will probably take the most time to learn. Press the Analog up faster for more break and velocity. Unlike other interfaces, if you messed up your interface execution then the ball can randomly go anywhere. If you set your ball marker to throw inside and you completely miss and hit the outside corner then the pitch will still go that outside corner. This interface also does not punish you if you miss your spot. I also got Kontrol Freeks for more grip and it has helped as well. What I did to get good with Analog pitching was I made a RTTS Pitcher and I only used Analog. If you get good with analog pitching then you can pin point. I consider it to be high risk/very high reward. I definitely recommend this interface if you are familiar with how it works.Īnalog Pitching Interface – This is my most preferred interface. These are minor drawbacks to me, however. Also, be aware that the online “bunt dancers” can affect your timing with the meter and it is a bit more difficult to hold runners. So make sure your TV is in game mode or try a smaller TV. Keep in mind, input lag can affect your precision on meter pitching. I definitely don’t consider meter to be that difficult, hence why I put “medium risk”. This is why I consider it a medium risk/high reward. The drawback is that it becomes increasingly difficult to control your pitches once you try to increase your velocity and break. ![]() If you want to get some more heat on your fastball or a little more break on your breaking balls this interface allows you to do so. It allows you to have the most control over break and velocity. It has been used since MVP created it back in 2003. Meter Pitching interface – This interface is probably the most used. A big disadvantage for both of these interfaces is the fact you have little to no control of how hard you want to pitch the ball. Classic and Pulse both allow you to execute your interface before the pitch is released, thus making it easier to hold runners. One key advantage these interface has is that it makes it easier to hold runners and your “bunt dancers” online will not affect your accuracy. Again, I don’t recommend this for online, unless you are completely struggling with Analog or Meter. The ball will go anywhere in your final circle, so if you expand it all the way it can literally go anywhere. Try to minimize the pulsating circle as much as possible for the most accuracy. Pulse Pitching Interface – I consider this one to be another low risk/low reward interface. I don’t recommend this for competitive play. ![]() This interface is recommended for either offline sim results or online leagues with sim settings. If you tap “X” you will have more accuracy, but less break/velocity. You can hold down “X” to try for more velocity/break, but it will be less accurate. The only input you have on classic is when you are pitching the ball. These interfaces goes directly off your pitching attributes such as H/9, BB/9, K/9, individual pitch control, break, and velocity. Classic Pitching Interface – I consider this to be the most “sim”, but it also requires the least amount of user input. ![]()
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