11/11/2023 0 Comments How to install atlas os![]() ![]() Frame data being processed by the P-cores end up having to wait for those from the E-cores, which causes the overall framerate to come down. ![]() This performance penalty is because the E-cores run slower than P-cores, at lower clock speeds, have much lower IPC, and are cache-starved. "Atlas Fallen" appears to be using the E-cores for its main worker threads, and this is found imposing a performance penalty as we found out by disabling the E-cores. An ideal Hybrid-aware game should saturate the P-cores for its main workload, and use the E-cores for errands such as processing the audio stack (DSPs from the game), network stack (the game's unique multiplayer network component), physics, in-flight decompression of assets from the disk, etc., which show up in Task Manager as intermittent, irregular load. Normally, when a game saturates all of the E-cores, we don't interpret it as the game being "aware" of E-cores, but rather "unaware" of them. ![]() Performance is "restored" only when the E-cores are disabled. It ends up with under 80 FPS in busy gameplay at 1080p with a GeForce RTX 4090. The game scales across all CPU cores-which is normally a good thing-until we realize that not only does it saturate all of the 8 P-cores, but also the 16 E-cores. We've been testing the game for our GPU performance article, and found something interesting-the game isn't optimized for Intel Hybrid processors, such as the Core i9-13900K "Raptor Lake" in our bench. Action RPG "Atlas Fallen" joins a long line of RPGs this Summer for you to grind into-Baldur's Gate 3, Diablo 4, and Starfield. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |